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Title: Great Demo! Creating Compelling Software Demonstrations

Author: Peter E. Cohan
www.SecondDerivative.com

What makes one demo a raging success and another a boring failure? What can be done to ensure successful demonstrations and outcomes? The answer is simple: Do the last thing first!

How can this be done? Let's start by examining why many demonstrations fail.

Here's a short list of reasons for failed demonstrations - collected from hundreds of demos: too long; too boring; failed to identify the customer's key needs; too little time; too much time; a feature failed; too many features; software bugs or crashes; lack of clear objectives…

Clearly, there are many reasons why things can go wrong. What is the impact of a poor or inconclusive demonstration?

Every year, software companies lose millions of dollars due to failed demos. Most companies don't even know that the money is being lost!

How many technical visits and demonstrations does it take to close the sale? If the answer is more than one demo for any individual, then you are throwing away money, in terms of operating costs and in the form of the most valuable resource of all: time.

Further, what is the impact of a failed demo on you, on your sales team, product development, marketing, finance, administration…on everyone in your company?

The impact of a failed demo is equal to the value of the sale, plus all potential future projects at that customer. It is the value of immediate sale, plus additional services including consulting, installation, implementation, ongoing support, plus the value of future products, add-on modules and other new offerings.

All of these are at risk when a demo fails. The cost can be hundreds of thousands or even millions of dollars. The success or failure of your demo impacts the pending success of your entire company.

So, what can you do to increase the probability of success? Turn your demo upside-down!

The essence of this strategy is in executing two things. First, show your audience the end of the demo right at the very beginning. Second, focus and only show the specific capabilities needed to address the customer's problem.

This concept of turning the demo upside down may seem confusing. Aren't we expected to put together a "story" and follow that story until we reach the end? And typically, the end shows the solution, the big "payoff" screen, which is what we've been working towards.

Consider this: why force your customer to wait? Or worse, why force your customer to pay attention and remember your story for 30 or 40 minutes to finally get to the end - only to find that it is not what they have in mind?!

These are the two key reasons why many, perhaps most, demos fail. In the minds of the audience…

1. "They never showed what I really needed to see."
2. "It took forever and I lost track."

Both outcomes are deadly. And expensive.

The successful strategy focuses on engaging the audience right from the beginning by showing them the solution they need, right away. Once they have seen that what they need is a real possibility, they get interested very rapidly.

You show your audience a solution in two ways. The first is a very rapid description of what the solution is. The second is a more thorough exploration of how the solution works.

Focus on showing the audience exactly what they need - and leave out everything else that might distract. Show only the specific capabilities your audience needs to solve their problem.

Here's a pathway that achieves the desired successful results:

1. Provide the Illustration
2. Do it
3. Do it again
4. Questions & Answers
5. Summarize

Your Illustration is the single most important visual tool for your demonstration. Humans are visual creatures. We often hear but don't really listen to words coming from a salesperson. We do, however, evaluate images rapidly and carefully.

An Illustration is a concise, visual method of communicating the reality of a solution. Often, an Illustration is a desired report, which is generated via a series of steps.

During qualification, the sales team identifies reports that either represent the customer's desired solution or enable decisions that are the solution. These reports can be documents, presentations, summaries, spreadsheets, web printouts, or combinations.

Your Illustration mimics a report and includes the components and information desired. Your software products will either enable these reports to be created "cheaper-better-faster" or provide the ability to create reports that were previously not possible.

Next, develop the "Do It". This is the most concise pathway from the beginning to the Illustration. It is the fewest number of mouse clicks required to go from launching your software to generating the Illustration screen. No extra explanations, no additional talking, no side trips. Just do it.

Your second pass through the software, the "Do It Again", follows the "Do It" pathway, but enables exploring more options and explaining what you are doing more fully. The "Do It Again" pathway still focuses on the specific capabilities needed by the customer. Don't get distracted; don't show capabilities that aren't relevant.

With both the "Do It" and the "Do It Again" segments, make sure to end each section with the strongest, most compelling Illustration. Leave the Illustration up while you answer questions and summarize.

Your audience will say, "Wow! That was a Great Demo!"